約 4,768,012 件
https://w.atwiki.jp/dmp3/pages/46.html
◆一定の条件を満たす事でクリアしていくモードです 各ステージには特徴があり、スコアやフィーバー等の達成によりクリアが認定されます。 MISSIONでクリアした楽曲のスコアは、PLAY DATAには記録されない PLAY COUNTは増加する 一度クリアしたミッションでも、何度もクリアしてEXPを稼ぐ事が可能 ◆MISSION一覧 No. Title TYPE 条件 Mode Songs Item Type Item Name 備考 1 4T Training Step 1 SCORE 15000↑ 4T Put Em Up CREW Sarah - 2 4T Training Step 2 COMBO 100↑ 4T Love is Beautiful Effector Mirror - 3 4T Training Step 3 RATE 88.0%↑ 4T Raise me up Effector Random - 4 4T Training Step 4 BREAK 30↓ 4T Sweet Dream Music Video - - 5 4T Training Step 5 FEVER x2↑ 4T IF Wallpaper - - 6 3.2T Training Step 1 SCORE 25000↑ 3.2T Say it from your heart Wallpaper - Lv.2で解禁 7 3.2T Training Step 2 COMBO 150↑ 3.2T Trip CREW Rose Lv.2で解禁 8 3.2T Training Step 3 RATE 85.0%↑ 3.2T Season Wallpaper - Lv.2で解禁 9 3.2T Training Step 4 BREAK 40↓ 3.2T Mellow D Fantasy Music Video - Lv.2で解禁 10 3.2T Training Step 5 FEVER x2↑ 3.2T Whiteblue Wallpaper - Lv.2で解禁 11 Score Challenge SCORE 50000↑ 3.2T Beautiful Girl CREW Dpctpr Storm Lv.6で解禁 12 Combo Challenge COMBO 180↑ 4T Super Sonic Wallpaper - Lv.7で解禁 13 Judgment Challenge RATE 91.0%↑ 4T Cosmic Fantastic Lovesong Effector 1 Break Death Lv.8で解禁 14 Break Challenge BREAK 25↓ 4T Zet(Mr.Funky Remix) Wallpaper - Lv.9で解禁 15 Fever Challenge FEVER x3↑ 4T Everything CREW Orchid Lv.10で解禁 16 Rewind part1 SCORE 130000↑ 3.2T4.2T Get Out(Hip Noodle Mix)Sunny Side(Remix) Wallpaper - Lv.11で解禁 17 Rewind part2 COMBO 250↑ 3.2T4.2T Syriana (Blast Wave Mix)MASAI(Electro House Mix) Wallpaper - Lv.12で解禁 18 Heavy Riff RATE 91.0%↑ 4.2T4.2T Funky PeopleZet(Mr.Funky Remix) Wallpaper - Lv.13で解禁 19 Warmth Coldness BREAK 35↓ 4.2T3.2T Sunny Side(Remix)Out Law - Reborn Music Video - Lv.14で解禁 20 Club 1110 FEVER x3↑ 3.2T3.2T Luv Flow(Funky House Mix)Super Sonic(Mr.Funky Remix) CREW XeoN Lv.15で解禁 21 Turn it Up SCORE 250000↑ 4T4T Your SmileFunky People Wallpaper - Change Mirror Note,Lv.16で解禁 22 Hybrid Mission RATEBREAK 90%↑20↓ 4T4T Waiting for the SunEverything CREW Commando Lv.17で解禁 23 Put your hands up SCOREBREAK 270000↑30↓ 4.2T3.2T Put Em UpHanz Up! Music Video - Lv.18で解禁 24 Visionary RATEFEVER 90%↑x3↑ 3.2T3.2T WhiteblueDRUM TOWN Music Video - Lv.19で解禁 25 Mixed Trax COMBO 600↑ 4.2T4.2T Sunny Side(Remix)MASAI(Electro House Mix) CREW 7 sequence Change Random Note,Lv.20で解禁 26 Monotone SCORE 300000↑ 3.2T3.2T Out Law - RebornSyriana (Blast Wave Mix) Music Video - Fader In,Lv.21で解禁 27 Ode to Love RATE 93.0%↑ 4T3.2T Luv is TrueCosmic Fantastic Lovesong CREW ジェレミー Lv.22で解禁 28 Sky - High BREAK 25↓ 3.2T3.2T Become MyselfIF CREW バーミリオン Lv.23で解禁 29 Take a break RATE 90.0%↑ 3.2T3.2T Sweet DreamTrip Music Video leave me alone Lv.24で解禁 30 Over the Rookie SCORECOMBO 325000↑800↑ 3.2T3.2T SuperSonic (Mr.Funky Remix)Season (Warm Mix) CREW エンヴィブラック Lv.25で解禁 31 Start your Engine SCORE%br()COMBO 340000↑1500↑ 4.2T4.2T Zet (Mr.Funky Remix)Desperado (Nu skool Mix) GEAR Transparency Lv.26で解禁 32 Pastal Gallery RATE 91.0%↑ 4.2T[TS]4.2T[TS] Sweet DreamCosmic Fantastic Lovesong Music Video Luv is True Lv.27で解禁 33 Weather Report BREAK 30↓ 4.2T[TS]4T[NM] Say it form your heartPut Em UpKeys to the world (Original Extended Ver.) CREW Planetboom Lv.28で解禁 34 Battle DJ License COMBORATE 800↑94.0%↑ 3.2T[TS]4.2T[TS] Cosmic Fantasy LovesongIF CREW Mr.Funky Lv.29で解禁 35 Turning Point BREAK 40↓ ?T?T RandomRandom Music Video XLASHER Lv.30で解禁 36 Rock the Night FEVER x3↑ 6T[NM]6T?[NM] Funky PeopleBecome Myself WSパターン Get Out (Hip Noodle Mix) Lv.35で解禁 37 Hip&Soul COMBO 900↑ 6T[NM]6T[NM] Luv Flow (Funky House Mix)Waiting for the Sun CREW チャック Random,Lv.37で解禁 38 Popular Numbers COMBOFEVER 1800↑x5↑ 6T[NM]6T[NM] Become MyselfIF WSパターン Cosmic Fantasy Lovesong L.v39で解禁 39 Rainbow Mixture SCORE 600000↑ 6T[NM]4.2T[TS] Mellow D FantasyBeautiful Girl WSパターン Season (Warm Mix) L.v41で解禁
https://w.atwiki.jp/takanotume/pages/89.html
Wassa クラス:バーグラー Lv: クラフト: 以下は自分で好きなように書き込みしてください。
https://w.atwiki.jp/mogre/pages/11.html
MOGREって何? MOGRE (Managed OGRE)はOGREライブラリの.NET2.0ラッパーです。 C++と.NETの間を繋げるコードはC++/CLIを用いて開発されています。 Are there other options? If you d rather use another language, there are other wrappers available * OgreDotNet - Another .NET Wrapper * Ogre4J - for Java * PyOgre - for Python If you want to stick with C# or VB.NET and don t want to use a wrapper, there is another option available to you Axiom - C# Port of OGRE, which is now a part of the RealmForge project(no longer under development). Be warned, though, that ports have inherant pitfalls. [edit] Downfalls of using a ported project * Because a port requires the manual re-writing of code, o There is an increased chance of bugs being introduced to what started as already-stable. o It takes a long time to complete anything. o If the original project (OGRE) releases an upgrade, the port project (Axiom) has to pick through the entire original project, look for changes, and update the port project. This means new updates take a long time to be released. Quite often, updates from the last release aren t complete before the next release is out, making a "perpetual update" situation, instead of continued work on finishing the project as a whole, thats why axiom is so outdated in comparison with original ogre3d project. * Because of changes made to the methods and structure by the porting team, your support community is reduced to only those who are also using the port. * OGRE makes extensive use of plugins. Plugins like the Paging Landscape Scene Manager also need to be ported for use with the ported version of OGRE also increasing the development time. Truthfully, the only reason for using a port is to avoid the very slight performance hit caused by a wrapper, but most of the time the disadvantageso of using a project like axiom outcomes the mostly not noticeable perfomance gain due to the increased complexity and increased development time of porting everything from ogre to axiom [edit] Benefits of using a wrapper Using a wrapper for OGRE instead of a port has a few major benefits * A complete port from C++ to C# is a huge project requiring a complete rewrite of the code. A wrapper merely exposes the existing C++ code to C# and VB.NET. o This means less chance of bugs being introduced o And also more chances of just updating the wrapped part to update the project to the most recent version * The OGRE community is much larger and more capable of offering support. * OGRE itself is more fully-featured than the Axiom port. * Plugins don t care that the OGRE DLLs are wrapped, because they are loaded by the OgreDLLs themselves. Thus, there is no need to bother with porting, converting, or wrapping any of the plugins. A good way to think of it is that instead of reinventing the wheel, we re taking an existing wheel and making an adapter for it to work with a different vehicle. One disadvantage is that the wrapper introduces a layer between your application and the rendering engine that effects execution speed. The degree of performance degradation, however, is minimal to the point of being not even noticeable (see OGRE-MOGRE interconnection) [edit] Comparing to OgreDotNet [edit] Advantages The wrapping layer is as trasparent as possible; the user need not to be aware that he is accessing OGRE through a wrapper. * Compatible with newest OGRE version (1.4.6) * Easier to install and setup (no compiling needed, no SWIG needed) * Multiple C++ inheritance is handled by MOGRE using .NET interfaces (i.e. Renderable - IRenderable) * The *Listener classes are replaced by .NET events. For example public virtual void CreateFrameListener() { root.FrameStarted += new FrameListener.FrameStartedHandler(ExampleApp_FrameStarted); } bool ExampleApp_FrameStarted(FrameEvent evt) { ... return true; } * Iterator classes are exposed as .NET Enumerators. For example AnimationStateSet set = entity.AllAnimationStates; foreach (AnimationState animState in set.GetAnimationStateIterator()) { MessageBox.Show(animState.AnimationName); } * All SharedPtr classes are handled correctly meaning the .NET class will keep the SharedPtr from getting deleted until it (the .NET class) gets garbage collected (thus releasing the hold on the SharedPtr) * All the STL containers (vector, list, etc.) are wrapped by appropriate .NET classes. i.e root.Initialise(false); Mogre.NameValuePairList list = new Mogre.NameValuePairList(); list["externalWindowHandle"] = winHandle.ToString(); window = root.CreateRenderWindow("", 0, 0, false, list); * Heavily used classes are pure .NET classes (ported to C++/CLI) for improved performance (see MOGRE pure .NET classes and OGRE-MOGRE interconnection) * Subclassing of OGRE classes by .NET ones (TODO) [edit] Disadvantages * Doesn t work in Linux through Mono
https://w.atwiki.jp/armajet/pages/18.html
武器共通事項 TYPHOON BLACKTAUSK PHANTOM QUANTUM IRONBARK 武器共通事項 機動性は数値が高ければ高いほど早く動ける リロード時間はおおよその時間です [部分編集] TYPHOON ダメージ 発射速度 射程 弾丸速度 機動性 装填数 リロード時間 10 12.5/s 19.2m 48m/s 71% 22発 1.76s 扱いやすいサブマシンガン、ダメージも悪くなくリロードもそれなりに早い。重さも軽く機動力でも勝負できる。 欠点は少し射程が短く感じる。使っている人が多い人気な武器 BLACKTAUSK ダメージ 発射速度 射程 弾丸速度 機動性 装填数 リロード時間 11 10/s 22.7m 45m/s 62% 18発 1.8s 初期武器。 とは思えないほど使いやすい武器。一度この武器から離れてもう一度使ってみると強さが再確認できる。 PHANTOM ダメージ 発射速度 射程 弾丸速度 機動性 装填数 リロード時間 15 10/s 25m 48m/s 62% 15発 2.0s 3点バーストが魅力の武器 ダメージも高くそれりに距離もあるので使いやすい なお使っている人はまったく見ない不人気武器である QUANTUM ダメージ 発射速度 射程 弾丸速度 機動性 装填数 リロード時間 13 7.69/s 26m 50m/s 76% 16発 2.5s 機動力と射程がASSAULTでは一番高いが発射速度とリロード時間が長い為近距離だと厳しい面がある IRONBARK ダメージ 発射速度 射程 弾丸速度 機動性 装填数 リロード時間 15 8.33/s 22.3m 42m/s 47% 24発 3s ダメージが高く射程もあり装填数が多い為継戦能力も高い武器 欠点は機動性が悪い点とリロードが遅い点 この武器も使っている人が多い人気武器 名前
https://w.atwiki.jp/assaultinfo/pages/33.html
Assaultの強調良いですねぇ♪ -- (D-Assault-96) 2009-08-16 11 36 23 最近の戦績に「突スナ習得」入れときました! -- (D-Assault-96) 2009-08-16 16 15 21
https://w.atwiki.jp/fuijio/pages/19.html
what is a Google Site Map? Google Sitemaps help Google s internet search engine spider discover and index pages in your website. In the fundamental form, a Google Sitemap is a listing of all of the web pages in your website. When Google s internet search engine spider reads their list, after that it is aware of all individuals web pages which are specified by the sitemap. Google Sitemaps are available in two formats xml sitemaps and text sitemaps. Both formats retain the addresses of all of the web pages in your website. The XML version consists of more information about each web page for example its last modification date and roughly how frequently it s up-to-date. So How Exactly Does a Google Sitemap Assist Me To? In case your website doesn t have a Google Sitemap, Google s internet search engine spider downloads a web page out of your website and scans through it searching for any links it consists of with other web pages inside your website. Google s spider then downloads all individuals recently discovered pages and repeats the entire process of checking for links. Such download and checking needs time to work. For those who have a Google Sitemap, Google s spider immediately is aware of all of the web pages in your website. Reading through the Google Sitemap is substantially faster than needing to download and scan each page. A Google Sitemap likewise helps in case your web pages aren t well linked together or otherwise whatsoever. For the reason that situation, with no Google Sitemap, it might take some time for many web pages to become discovered or discovered whatsoever. Google Sitemaps eliminate this problem. SiteMap X----Completely Free Site Map Generator for You Personally SiteMap X is really a recently released Google site map generator which offers all of the functions the compensated ones can offer, for example creating and uploading valid sitemaps for Google, Yahoo, Bing,etc instantly splitting a sizable site map into more compact ones and pinging search engines like Google indexing a myriad of sites for example blogs and forums and so forth. Most significant of, you may enjoy its comprehensive functions without having to pay a cent. Google remains the biggest and many utilized internet search engine around the internet. Every year countless websites get listed in Google which makes your website harder to locate. Using our free site map creator would be the best option specifically for Search engine optimization professionals to obtain good consumer experience and internet search engine ratings.
https://w.atwiki.jp/0794/pages/103.html
There is no one not obtained in this world. However, friendship and mutual trust alone cannot be bought with money. "Green of favorite ・・・・ is dyeing in blue" Wrenn said. Because Wrenn had suddenly said such a mere trifle, Lissa thought, " Did you like it? ・・・ It is ・・・・ as for the color like that moss" in the head by chance. 1 line in Wrenn sat on the stone in the vicinity of the garage now. It seems to be fashion skin these days when Pepengin like the pierrot who does Afro with red hair to the stone of the next and has written M his face in the breast pure white sits. In addition, it puts on a brown gentleman clothes and the one of Grasan that it put on the wig of the putting brown hair of 7 and division into three. "Skin these days was negligent" There was a lot of Lobo who did such skin here and there of the town where the custom of beating Bang Bang on ground etc. was made among and thickish Lobo et al. as for the keyboard (It is a toy keyboard)(reference y*utube Ni * Nicot animation) it Lissa and Really Wrenn whom Utsbshi had begun to mean suddenly matched the voice and it said. 「..so... ..better it in old times... 」 Lissa and the Wrenn living of What wind are fit (?). And, it began to talk about Utsbshi ・・・ -. The color seems to have been decided only up to seven colors though old skin did not develop now and painted it like the spray can. "Did not it like the place of the face at that time, is the entire face burnt out once, and was the face made up on that with workman s arm?" As for it, ・・・・ Lissa and Wrenn also think also of an honest author who thought so so in the remodeling operation. "Wrenn is doing that pierrot skin. " "It is Do * Ld. " "No this condition for a long time after having the skin of Wrenn. "「 Hello. ..story way.. roughly. 」 "..expressing random opinion.. ..stopping..?" "Lissa shall not be Kirecacattel. "「?It is crazy about the hamburger that the hamburger is loved. 」 『・・・』 "?" "Lissa must not settle down. " 「Ranranl?Ranranl?Ranranl?」 Person " ". " and "Lissa is a large ejaculation. " of the street clinging. 「 Provide..come..cantrip..effective..provide.‥」 "Furnace what ・・・"「Attack of remnants of satan army. encounter ・・・?No what. 」 「Ranranl?Ranranl?Ranranl?」 "The satan army begins to have suffered. " "Dona * Domagecc" "The satan army must not explode. " "Well, when Lissa dies, it doesn t continue and random story Nelndana. "? Do "* Ldomagecc Dona * Domagecc Do" 「. 」 Terrible..provide..explosion..evade.「Ranranl?!!Ranranl?!!Ranranl?!!Ranranl?・・・ Ranra」 「No what Ctabareeeeeeeeeeeeeeeeeeeeee. 」 「..Araa.. Do * Ld is ..dying... 」 "・・・・ ..after all strongest.. ..Utsbshi... " ―――Ranranl following the seventh story?
https://w.atwiki.jp/assassin4/pages/12.html
コメントプラグイン @wikiのwikiモードでは #comment() と入力することでコメントフォームを簡単に作成することができます。 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_60_ja.html たとえば、#comment() と入力すると以下のように表示されます。 名前 コメント
https://w.atwiki.jp/assassin4/pages/3.html
更新履歴 取得中です。 ここを編集
https://w.atwiki.jp/acbh/pages/50.html
馬小屋 馬小屋を再建すると、ローマ市民がそこで馬を飼い始める為いつでも馬に乗れるようになります また、馬小屋をすべて再建すると、ボルジア兵がたまに乗っている鎧を着込んだ軍馬が馬小屋に常駐するようになります LV 価格 収入 値引率 備考 00 - 0 f 0 % 初期状態 01 700 f 10 f 0 % Sequence 2 Memory-4 悪銭身につかず - 0 f 02 700 f 160 f 0 % - 03 780 f 310 f 0 % - 04 880 f 460 f 0 % - 05 990 f 610 f 0 % - 06 1100 f 760 f 0 % - 07 927 f 910 f 0 % - 08 1035 f 1060 f 0 % - 09 1163 f 1210 f 0 % 厩舎に軍馬が配備 Sequence 2 Memory-4「悪銭身につかず」で馬小屋をLV00からLV01へアップグレードする際は0 fで可能。既にLV01以上の場合は0 fにならない。